Gulf of Mexico
So many other bodies of water get shards named after them, why
not the Gulf?
Here is some information on the Gulf of Mexico Ultima Online
shard:
AI
- Human NPCs will now be able to run.
- NPC mages and magic-using monsters will be able to cast
more spells, including Energy Vortex.
- AI in general will be improved.
Animals
- Only animals can be tamed.
- To make up for this, there will be new, stronger
animals to tame.
Town and Guards
- Guards will fight normally and can die.
- Guards will be dispatched in pairs, and if one
dies a replacement will come.
- If all the guards die, the town will no
longer be guarded.
- Guards will still teleport.
- When a guard dies, there will be no corpse to
loot.
- Players will be able to enlist as guards.
- Player guards will recieve the same equipment as
NPC guards:
- A full set of iron platemail
- A colored tunic, doublet, or sash
- A weapon of choice
- A teleportation ring
- For archers: Arrows or bolts
- Player guards will not be limited to towns.
Race/Skill Gates
- When a character is created, it will have a choice of
gates.
- There will be gates for professions and races.
- You will only be able to use one of these
gates.
- By entering a race gate, it is possible to become a
monster from the game.
- Instead of a town, you will start in a monster
camp.
- All monsters will be attacked on sight by town
guards.
- Monsters will have special healers to resurrect
their ghosts.
- NPC monsters will attack other player monsters of
a different species.
- Player monsters will have the same skills and
stats as the monster they become.
- Skills and stats will still decay
normally.
Magic
- Meditation will not regenerate mana faster.
- There will be other restrictions added to keep
mages from wearing heavy armor, possibly having
it lower their intelligence.
- Some spells will act differently.
- Explosion will no longer be delayed after it is
cast.
- Poison will take a few seconds to circulate
before its effects are noticable.
- Poison Field will be good for rasing resist.
- Recall will take much longer to cast to eliminate
quick escapes from combat.
- Magic Unlock will unlock some locked doors in NPC
buildings and dungeons.
- Summoned monsters (slime, elemental, scorpion, etc) will
not be commandable as pets.
- They will behave like blade spirits and energy
vortex, attacking whatever is closest to them.
- You will also now be able to select a target
instead of summoning the creature next to you.
- Summoned animals (hind, rabbit, horse, etc) will
not attack unless attacked first.
- Casting sequence will change from cast-target to
target-cast to eliminate precasting.
- All spells will work inside of town as they would outside
of town.
- "Evil" summoned creatures (monsters
summoned with Summon Creature, blade spirits, all
8th circle summon spells) will be attacked by the
guards, however.
- Words of power for some spells have been slightly
changed.
Thieves
- Snooping will have a chance of making you a criminal.
- Town guards attack you on sight if they recognize you as
a thief.
Murderers
- If you have very low karma or more than
5 murder counts, you will highlight red to other players.
- The guards will attack you on sight in towns.
- There will be special resurrection panels that only
resurrect murderers.
Necromancy
- Necromancy reagents will be usable by alchemists to
create new potions. Research and experiment!
- Necromancy reagents can be taken from some monster
corpses and camps.
Plot
- There be a full-featured plot with quests.
- In an RPG, too! What an idea!
Here's a bunch
of stuff in a small font:
All trademarks are the property
of their respective owners. That means if you own a trademark,
you own that trademark. We hope this clears up a lot of
confusion.
The Gulf of Mexico shard is not
endorsed by Origin or EA. In fact, it doesn't even exist yet! But
send your suggestions to [email protected] anyway.